Fantasy Grounds Terror Australis 2nd Edition Key

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Freigegeben 14. April 2021
Typ DLC
Website zur Website
Entwickler SmiteWorks USA, LLC
Herausgeber SmiteWorks USA, LLC

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Steam Dlc Key
454989
Aktualisiert:
Auf Lager
DRM: Steam
Region: Global
Edition: Dlc
20,99€
inkl. ≈0,00 € PayPal/Kartengebühr
Steam Key
110829
Aktualisiert:
Auf Lager
DRM: Steam
Region: Global
20,99€
inkl. ≈0,00 € PayPal/Kartengebühr

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180 Tage Bestpreis 20,99 €
30 Tage Bestpreis 20,99 €
Bester Key Preis 20,99 €

Terror Australis – 2nd Edition

Call of Cthulhu in the Land Down Under
The driest, flattest, and smallest continent, Australia is almost as big as the continental United States, but has a fraction of the inhabitants–six million people in 1925. Beyond the settled areas, three-quarters of the land remain relatively little known until after World War Two. Seen by those in Europe and America as one of the last great wildernesses, despite decades of exploration and incursion, it remained a place that guarded its secrets.
While the ancient and primordial character of the Australian inland lures many, it is the cities in the south and east that have become centers of population. Surprisingly modern and surprisingly British in character–it is not uncommon for foreign visitors to express astonishment when they disembark from their steamer in Sydney or Melbourne and find themselves in a great metropolis with all the modern refinements of London or New York. Ever present, though, are the modern blights afflicting cities worldwide: organized crime, overcrowding, civil unrest, and uncertainty.
This unique mix of old and new–the tension between civilization and the frontier–is what makes Australia a particularly fertile 1920s setting for Call of Cthulhu . Those Keepers wishing to challenge their players with tales of gang-related squalor underpinned by ancient Mythos threats can find ample opportunity in Australia’s urban environments. Equally, investigators do not have to go too far into the Outback to become entangled in tales of stark frontier life bereft of modern conveniences of technology, underpinned by dark shadows cast by the Ctuhlhu Mythos that seem to haunt the very landscape. And for Keepers who wish to push investigators to the very limits of wilderness survival, there is no shortage of opportunities for true expeditions into places where Europeans and Americans have never set foot.
In Australia, the investigators come face-to-face with supernatural forces that have endured for longer than humanity has existed they can attempt to step inside the ancient legends of the Aboriginal peoples of Australia in search of mystical knowledge they can cross swords with nefarious cults intent on diabolic schemes, or challenge unwitting scientists who haplessly threaten to achieve a similar end by probing the mysteries of the Australian land.
Brining your investigators to Australia is certain to reward your gaming group. For, as soon as they have set foot upon this ancient continent, adventure, peril, and mystery abound. Whether run as an Australian campaign, a series of one-shot games, or a protracted stop over during a globe-spanning campaign, the time spent in the Land Down Under will not be wasted!

What’s In the Book?

Australian History and Geography
Covers the European exploration, from the land being a convict colony through to the Australian gold rush, and beyond to the Great War and its aftermath. We then look at the geography of the Australian continent, noting some archaeological sites and providing an overview of the differing regions and climates.
Australians
Here we focus on the history of Aboriginal Australians and Torres Strait Islanders, as well as the white population, and contrast life in the urban and life in the rural environments. Special focus is given to Australian investigators, with new skills and occupations appropriate to for Aboriginal and white Australians. We round things out with brief biographies of some key Australians of the post-Great War period, who might be encountered by wandering investigators.
Resources for 1920s Australia
This chapter provides a toolkit of historical subjects, usable by Keepers, for running games in Australia. Topics include law enforcement, transport, mounting expeditions into the Outback, communications, and sources for research.
Australian Cities
Provides an in depth look at some of Australia’s key cities, including Sydney, Melbourne, Perth, Adelaide, and Brisbane. Maps are provide for each city, as well as details on notable mysteries or events, and suggestions concerning cults in thrall to the gods and horrors of the Cthulhu Mythos.
Alcheringa
Known to some as &quotthe Dreaming&quot or &quotDreamtime,&quot the Alcheringa chapter focuses on how to incorporate the wisdom and learning stemming from Aboriginal cultural traditions into games, and features special rules and mechanics for running &quotdream quests&quot to gather important information to solve dire situations facing the investigators, as well as the rewards for &quotsolving&quot a &quotSong-Line.&quot The stages of a Song-Line are discussed and presented with examples, such as the Story of Bigibila, which can be played as a scenario introduction to Alcheringa. Topics such as Aboriginal sorcery and artifacts are also discussed.
The Mythos in Australia
Here, the book looks at the dark conspiracies and taint of the Cthulhu Mythos upon the Australian soil, with particular reference to the legacy of the Great Race, the Flying Polyps, and to the elusive and mysteries Sand Dwellers. A range of Mythos cults are presented, ready for the Keeper to incorporate into games, as well as featuring some of the other Mythos monsters that could be found lurking in dark shadows.

Scenarios

The book is rounded out with two large scenarios and appendices.
Long Way From Home : the investigators look into a series of odd and unexplained meteor showers and are drawn into a web of intrigue involving some ancient foes. Presented as a sandbox with multiple entry points, the scenario features a range of plots and encounters set in the remote region of Paralana.
Black Water, White Death : sought-after papers concerning Australia’s convict history lead the investigators to Tasmania and to a dark mystery to terrify the dreams of all concerned. What begins as a simple matter of attending an auction ends with terror and a cosmic threat.
Gathered in the appendices are some of Australia’s deadly wildlife, with game profiles provided for their use in games, as well as timelines covering Australia, and recommended further reading and viewing.
In Australia, investigators will come face-to-face with supernatural forces that have endured for longer than humanity has existed. It is a land of adventure, danger, and ageless wisdom–a perfect for setting for Call of Cthulhu !
Adapted for Fantasy Grounds by: ColinRichardson

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the Call of Cthulhu 7E ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic

Systemanforderungen

Mindestanforderungen:

  • Betriebssystem: Windows 7x, 8x, or 10x
  • Prozessor: 1.6 GHz or higher processor
  • Arbeitsspeicher: 1 GB RAM
  • Grafik: Graphics card recommended
  • DirectX: Version 9.0c
  • Netzwerk: Breitband-Internetverbindung
  • Speicherplatz: 500 MB verfügbarer Speicherplatz
  • Soundkarte: a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
  • Zusätzliche Anmerkungen: Requirements vary by the add-ons installed and the number of players connecting to your game.
Empfohlen:

  • Betriebssystem: Windows 7x, 8x, or 10x
  • Prozessor: 2.0 GHz or higher processor
  • Arbeitsspeicher: 4 GB RAM
  • Grafik: DirectX or OpenGL compatible card.
  • DirectX: Version 9.0c
  • Netzwerk: Breitband-Internetverbindung
  • Speicherplatz: 2 GB verfügbarer Speicherplatz
  • Soundkarte: a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
  • Zusätzliche Anmerkungen: Requirements vary by the add-ons installed and the number of players connecting to your game.

Häufige Fragen zu Fantasy Grounds Terror Australis 2nd Edition

Was kostet ein Fantasy Grounds Terror Australis 2nd Edition Key?

Einen Fantasy Grounds Terror Australis 2nd Edition Key gibt es im Preisvergleich ab ab 20,99 €. Das ist der derzeit beste Preis aus 2 Angeboten. spare jetzt hier auf Gameforest und zahle nicht zu viel bei deinem Einkauf!

Wer ist der Entwickler von Fantasy Grounds Terror Australis 2nd Edition Key?

Fantasy Grounds Terror Australis 2nd Edition wurde von SmiteWorks USA, LLC entwickelt. Das heißt dieses Studio hat ist für die Erstellung des Spiels/der Software verantwortlich.

Wer ist der Publisher von Fantasy Grounds Terror Australis 2nd Edition Key?

Fantasy Grounds Terror Australis 2nd Edition wurde von SmiteWorks USA, LLC gepublished, dasheißt in der Regel, dass dieses Unternehmen für Marketing und Vertrieb des Spiels/der Software verantwortlich ist.

Wann ist Fantasy Grounds Terror Australis 2nd Edition Release Termin?

Der Release von Fantasy Grounds Terror Australis 2nd Edition ist/war am 14. April 2021.

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